I was responsible for level creation from start to finish, involving level design, kitbashing level art, lighting, environment sound design, and post-processing while working for Manticore Games. The map is part of a multiplayer FPS showcase game called Strike Team on Unreal-based Core platform. Link to the game: https://coregames.com/games/9442a4/strike-team
I had the pleasure of working with Juliet Cortes, who created props for the map.
https://www.artstation.com/juliet_cortes_1
Strike Team - Core Games (Official Launch Trailer)
The game is a fast-paced FPS so one of the main priorities was to maintain the movement flow in all situations. I made sure that the player never feels stuck or need to backtrack.