Winner for Best Overall in Manticore's DnD Game Design contest. Forgotten Cisterns is a multiplayer game I made using the Unreal-based Core platform. The environment and props are kitbashed together using primitives and existing assets. Besides kitbashing, I focused my efforts on scripting, lighting, sounds, modifying materials, setting up particle systems, and adding post-processing effects.
Link to the game: https://www.coregames.com/games/c73df3/dungeon
The guild hall acts as a home for the players before they dive in the cold and hostile Cisterns. The hall has warm and welcoming feeling with music playing in the background. Walls are straight to give a sense of order and stability. (toggle sounds)
The Cistern environment in contrast to the guild hall is abandoned, dark and damp with water dripping from the ceiling. Walls are crooked to give a sense of instability. Instead of music there are faint echoes to create dangerous feeling. (toggle sounds)
Forgotten Cisterns analysed by the competition judges Patrick Buechner and Jordan Maynard, both known by their work on Spore.