While contracted to Manticore Games, I was responsible for level creation from start to finish, involving level design, kitbashing level art, scripting, lighting, environment sound design, and post-processing for 3 different multiplayer maps for a showcase game called Armored Force. Link to the game: https://coregames.com/games/661fcd/armored-force
I had the pleasure of cooperating with Marcela Roberts, who created props for map 1 & 2, and continued to update the maps after I left the project.
https://www.artstation.com/awkwardgamedev
Armored Force used as a promotional game in the IGN Gamescom 2021 trailer
I scripted(LUA) a system where static object prefabs turned into physic debris, enabling dynamic environment destruction. I ended up using this system for modular houses, fences, trees, etc., in all of the 3 maps.