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Chaos Engine 3d fanart

I wanted to do an environment study. I've always loved aesthetics of Chaos Engine(Amiga version ftw) and Dan Malone's efficient use of such limited color palette, so I decided to convert part of that world into modular 3d assets. Sprites are original but slightly modified to fit 3d.

Made with Blender and PyxelEdit. Total complexity of 1322 triangles with 128x128px texture. Using transparency for the some elements. Material is set to emissive for that shadeless look. Sprites are original and slightly modified to fit 3d.

Interactable Sketchfab version. Missing mud bubble animation(see: https://anttikoponen.deviantart.com/art/Chaos-Engine-3d-750670611) as Sketchfab doesn't seem to like UVWarp modifier. :(

Antti koponen as text

128x128px texture. Using transparency(white) for some elements. Material is set to emissive for that shadeless look. Sprites are original and slightly modified to fit 3d.

Antti koponen as wire

Total complexity of 1322 triangles. Assets are 16x32 units sized modular blocks that snap in the grid.