I wanted to do an environment study. I've always loved aesthetics of Chaos Engine(Amiga version ftw) and Dan Malone's efficient use of such limited color palette, so I decided to convert part of that world into modular 3d assets.
Made with Blender and PyxelEdit. Total complexity of 1322 triangles with 128x128px texture. Using transparency for the some elements. Material is set to emissive for that shadeless look. Sprites are original and slightly modified to fit 3d.